One ability stays with you all game long, and the other is called the “limit break.” Upon taking so much damage, your limit break meter fills up and you get one charge of that ability, which you may use at any time or save for a later fight. The countdown is cumulative from one turn to the next.Įach character also has special abilities. There are also items activated only by a countdown, where any number of dice may be dumped into it until the countdown is completed. Some equipment takes any die, or only even or odd numbers, or a maximum or minimum value. Most equipment can only be used once per turn, but some allow multiple or even unlimited uses. In addition, equipment has different ways in which dice may interact with it. Other weapons combine dealing damage and dice manipulation, such as re-rolling the die.
#DICEY DUNGEONS PLUS#
One weapon may deal 6 damage and burn two dice, or deal odd-number damage plus freeze one die. Various equipment combines some of the above effects.
#DICEY DUNGEONS FREE#
Your health carries over from one fight to the next, but your shield goes away at the end of a fight! Be advised that shield does not protect you against poison damage. You may either restore health directly or shield against damage. The rest of your health management is done through equipment. You can pick up health apples along the dungeon path to restore some health and can also buy the occasional apple at a vendor cart. The set of equipment you have settled on by the late game determines your build.ĭuring play, you have to manage your health. So you have to manage your inventory too, taking whatever equipment will be most useful going into a fight. You have limited space to equip items, the rest of which go in your backpack.
#DICEY DUNGEONS UPGRADE#
You will also have the chance to upgrade some equipment. All the characters have their own unique set of equipment, including the bear, although some equipment is common to all character classes. You will find equipment in chests, have the chance to buy more from vendor carts, and will be awarded the occasional equipment upon leveling up at some levels. Your character’s path through the game is determined largely by equipment.
#DICEY DUNGEONS SERIES#
You unlock them one at a time playing through the game from the beginning, and then each character gets a series of replays with added difficulty for quests. So this time, let’s examine the very different play experiences you get with the six (seven!) different characters. It’s D&D without all the dragged-out talking parts. At its core, it takes your RPG dungeon-crawler experience and distills it down to its key essence. We’ll call that “out of my system” for now and boldly go forward with a character strategy guide for Dicey Dungeons, an innovative mini-RPG which, I feel, is underappreciated. I still cry hot tears of rage that people are complaining that a game with “dice” in the title involves random numbers, duuuuhhhhh, but we digested that biscuit last time. I also got into berating some gamers out there for their persistent whining about luck (“too much based on RNG”) in games. Last time I got into Dicey Dungeons, I got into whining about the gross changes to the game made between the online demo free version and the final paid version.